TeddyMarkProfile
From Gnash Project Wiki
Movie: http://www.phlashers.com/projects/teddymark/teddyMarkAS2_200.swf
AGG profile
Top of call graph shows rendering takes more then 3 times as much as AS handling:
index % time self children called name
[3] 76.5 0.00 71.70 1 gnash::Gui::advanceMovie() [3]
0.00 54.36 2323/2326 gnash::Gui::display(gnash::movie_root*) [5]
0.00 17.28 2323/2323 gnash::movie_root::advance() [17]
In particular, generating bitmap fill spans is the bottleneck, as shown by the top of flat profile:
% cumulative self self total time seconds seconds calls s/call s/call name 40.69 38.14 38.14 35197061 0.00 0.00 gnash::agg_style_bitmap<...>::generate_span(...) 8.27 45.89 7.75 502950 0.00 0.00 void agg::render_scanlines_compound_layered<...>(...) 4.36 49.98 4.09 malloc 3.87 53.61 3.63 free 2.98 56.40 2.79 85833592 0.00 0.00 gnash::PropertyList::getProperty(unsigned long, unsigned long)
No display profile
With -r0, and -f1 for FPS profiling, gnash gets around 12.3 frames per second on dual core x86_64. The proprietary player reaches about 24 on the same machine.

