ScriptableCharacters
From Gnash Project Wiki
When placing a character on stage using PlaceObject* tags you get an instance. Not all instances can be acted on by ActionScrip. We call those that can "ScriptableCharacters".
Contents |
Scriptable instances
When placing an instance of a scriptable character w/out specifying a name in the PlaceObject2 tag, the player will syntetize a name for it in the form 'instance#'.
Heres a list of characters whose instances can be scriptable:
- MovieClip/Sprite
- Dynamic text (edit_text_character - defined by tag 37)
- Buttons
- VideoStream
Non-scriptable instances
When placing an instance of a character which is NOT scriptable, any name given in the PlaceObject2 tag will refere to the parent instead (the instance that will contain the newly placed instance).
Here's a list of characters whose instances can NOT be scriptable
- Shape
- Morph
- Static text (text_character - defined by tag 11 or 33)
Other characters (that we still dunno about)
List here other definable chars (characters for which a definition tag exist) for which we dunno wheter they are AS referenciable or not.
What's special about Scriptable characters
Scriptable characters are likely the only ones that need a _target member, and the only ones what would need to be managed by a GC, and the only one which need to derive from as_object.

