From Gnash Project Wiki
Was on the payroll before I started working for 27M Technologies, moved from Linköping to Solna/Stockholm and got a better wage at High Performance Systems. Hack on Gnash whenever I got some spare time over (or when I'm not going out or sleeping), did the initial SGI IRIX / MIPSPRO port. Found and fixed the old threading bug in the OpenGL render which showed up in August 2006 and that's how I pretty much got involved into Gnash. Yes, the Aqua-port is still WIP!
Update: I've refactorized the Aqua-code to work with the new backend-code as well as fixed the plist-file. Now the hard tasks left, beginning with AGL... ;-)