AGG

From Gnash Project Wiki

Jump to: navigation, search

According to Wikipedia, Anti-Grain Geometry (AGG) is a high-quality 2D rendering library written in C++. It features anti-aliasing and sub-pixel resolution.

Notes

  • According to the BuildMatrix page,
    • AGG has the best quality output of all the renderers.
    • All rendering is done in software.
    • AGG is not particularly heavy on FP calculations.
    • AGG has been the default renderer since Release 0.8.1.
  • Udo at Nova Systems added the 2D backend for Gnash using AGG, and framebuffer gui support.
  • According to the Glossary, AGG is faster than OpenGL on systems without hardware graphics acceleration, and as of Release 0.7.2 it is the more (most?) feature complete renderer.

Links

Personal tools